KeenTools

Smart tools for VFX and 3D artists

Latest release:Latest release: v2024.3 v2024.3 (Nov 20, 2024)
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FaceTracker for Blender

Get easy access to professional face mocap with custom head meshes generated by the built-in FaceBuilder module right inside of your favourite 3D creation suite. Track faces and head motion, transfer animation to 3D characters with ARKit Blendshapes and Rigify rigs, seamlessly enhance them with 3D visual effects and simulations — all within Blender!

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FaceBuilder for Blender

A Blender add-on for creating realistic 3D portraits from images. 3D heads made with FaceBuilder are animatable, game-ready and can be used for head tracking, capturing facial performance, creating look-alike 3D characters, MetaHumans and 3D avatars or exported in any supported format outside Blender.

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GeoTracker for Blender

The add-on that brings geometry-based object and camera tracking to your favourite 3D creation suite. Enjoy 3D object and camera alignment and check out our experimental workflow for video-based texturing. And the best part of it, it’s all inside Blender!

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GeoTracker for After Effects

The first 3D object tracker for After Effects — GeoTracker. It brings painless, almost real-time geometry tracking to the motion design world and feels like a decent built-in tool!

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FaceBuilder for Nuke

A node that allows creating 3D models of human faces and whole heads based on photos in Nuke. The models can be later used for geometry tracking with GeoTracker or facial tracking with FaceTracker and of course, they can be exported for further modifications in any other 3D software.

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FaceTracker for Nuke

A node for Nuke that lets you track facial gestures and expressions without complicated facial motion capture rigs or unstable neural network based solutions. Works with topologies compatible with FaceBuilder.

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GeoTracker for Nuke

A node that brings 3D object tracking of rigid and deformable models to Nuke. Without the usual hassle associated with motion tracking job!

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Blendshape nodes for Nuke beta

JoinBlendshapes, MixBlendshapes and FACS nodes allow working with blendshapes in Nuke. You can create 3D-objects with blendshapes, animate the blendshapes, mix animated geometries as blendshapes, etc.

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TextureBuilder for Nuke

A node for Nuke that can gather image data from a number of tracked frames to create an accurate texture of an object. It can help you with modifying object's texture (e.g. cleanup or digital makeup), or for creating of clean-plates for example.

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PinTool for Nuke free

A Nuke node that helps you to fit a 3D-object into a scene. It can be used for precise positioning of still objects or even for simple geometry tracking. To manipulate a 3D-model with PinTool, you simply drag control points on the model surface (pins) to their corresponding positions in the frame.

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ReadRiggedGeo for Nuke free

A Nuke node for loading skeleton-based deformable models and manipulating skeletal animation.

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