FaceTracker for Blender

Professional face tracking right inside of Blender
• Markerless face tracking
• 3D Texture mapping
• Ready for beauty work and simulations

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Fast and accurate tracking
Capture facial performance using only reference video and a matching face geometry

Native integration with FaceBuilder
Create face geometry using snapshots of video frames with the built-in FaceBuilder module. Edit any time by uploading more snapshots or image files

3D texture mapping
Use texture blended from selected frames or realtime mapping for beauty work: (de)ageing, digital makeup, adding or removing tattoos, scars and more

Focal length estimation
Automatically estimate focal length
of the camera on the set

Masking
Use 2D masks to deal with occlusions or Surface masks to mask out selected polygons on the surface of face geometry

FACS/ARKit blendshapes
Export facial animation as
FACS blendshapes

Ready for pipelines
Export your face track outside Blender in any animation supporting format

Integration with FaceBuilder

FaceTracker supports only face geometry that has FaceBuilder topology. That means, to create a 3D head with the built-in FaceBuilder module inside of FaceTracker, an active FaceBuilder license is required.

With the release of FaceTracker to public beta, we’ve reset all FaceBuilder trials to let everyone access all of its features including the built-in face building pipeline.

System Requirements

— Official 64bit version of Blender (2.80 and newer) downloaded from Blender.org

— A decent GPU that can handle 3D mode in Blender

— 64bit version of Windows, Linux or macOS (Intel or Apple Silicon)

Help resources

— The written guide can be found on our Medium page

— For assets and project examples, you can visit our examples page

Video tutorials

Frequently Asked Questions