FaceBuilder for Blender + Mesh to MetaHuman
Build your own MetaHuman based on the photorealistic 3D head created with FaceBuilder for Blender from just a few images. Use export to MH texture synced with the MetaHuman layout to transfer distinctive features like birthmarks and scars from images to your MetaHuman!
Yourself to MetaHuman in 5 Steps
Take 4-8 photos and load them in FaceBuilder for Blender
Build a 3D head. Generate the special ‘MH texture’ compatible with MetaHuman topology
Align your 3D head with MetaHuman topology in Mesh To MetaHuman
Customise your model
in MetaHuman Creator
Apply MH texture exported from FaceBuilder
How to start
Learn from our users
FAQ
What are the system requirements for this workflow?
— FaceBuilder for Blender: you need to have an official 64bit version of Blender (2.80 and newer) downloaded from Blender.org, a decent GPU that can handle 3D mode in Blender. FaceBuilder runs only on 64-bit Windows, Linux or macOS
— MetaHuman, check this page
What about the licensing?
— FaceBuilder is a paid add-on with a 15-day free trial for all new users. Check out the licensing options. For MetaHuman plug-ins, check out their licensing agreement here
Which FaceBuilder version is compatible with MetaHuman?
— All FaceBuilder versions starting from 2022.2 support MH UV-mapping
I found a bug. How can I report it?
— Feel free to contact us via team@keentools.io