In this update, we've added a new shader system to GeoTracker and FaceBuilder. Now, both add-ons in Blender run smoothly on Metal graphics, making your experience on Apple machines even better. If you had to use OpenGL before, just switch to Metal in Blender preferences.
We've also fixed a couple of early bugs inside GeoTracker. Notice something odd? Give us your feedback!
We're introducing our second add-on that brings geometry-based object and camera tracking to your favourite 3D creation suite. Enjoy 3D object and camera alignment and check out our experimental workflow for video-based texturing. And the best part of it, it’s all inside Blender!
GeoTracker is currently in free beta. We’re on the lookout for engaging use-cases and examples. Share your works and tag us to get into our highlights!
To help you get started quickly, we’ve prepared a written guide and two video tutorials uncovering the basics of tracking and a head tracking use-case in combination with our FaceBuilder. More video guides are on their way!