GeoTracker for Houdini

Professional Matchmove With Zero App Switching
• Geometry-based object and camera tracking
• Native OBJ & Solaris workflow
• Fast collider & emitter animation

Download

Version:
What's new?
Operating system
Houdini version

While downloading, please subscribe to our newsletter!

We'll let you know when there are new amazing features

Geometry-based tracking
Animate 3D models by matching the motion of real-world objects
in 2D footage

Camera Tracking
Recover camera motion by aligning static objects or environment models (like LiDAR)

3D Layout
Match your 3D scene to footage using tracked geometry

Fast Animation for FX
Turn tracked objects into colliders and emitters for simulations

Head Tracking
Create custom heads in FaceBuilder
and track them as rigid objects

Focal Length Estimation
Automatically calculate lens data when camera parameters are unknown

Zoom Tracking
Track focal length changes automatically

Native OBJ & Solaris Workflow
Built as a SOP node, so it works natively in both OBJ and Solaris. Import and export cameras in both contexts

How to Start

Learn from our users

Get GeoTracker for Houdini

Studio Annual

Houdini plug-in
Floating
For companies
$699/year
until August 21
$
349.5
/year

*for the first year

Purchase

Freelancer Annual

Houdini plug-in
Node-locked
For individuals
$15.99/month
until August 21
$
7.99
/month
*for the first year ($95.94 billed annually)
Purchase

Freelancer Monthly

Houdini plug-in
Node-locked
For individuals
$
19.99
/month

Billed monthly

Purchase

Prices shown without taxes. For enterprise/volume pricing, please get in touch!

Please note that Freelancer plans are intended only for individuals. If purchased by a company, it will be consequently cancelled. If you need help with choosing your plan, please contact our support.

All subscriptions can be used for commercial work.

All results of your work with our products belong to you.

— For project examples, you can visit our examples page

System Requirements

Houdini: 20.5 and 21.0

OS: 64-bit Windows, macOS (Intel/Apple Silicon) or Linux

Graphics: A decent GPU that can handle Houdini